Asset Layer Docs
Asset LayerAPI Docs
  • 👋Welcome
  • Getting Started
    • Quick Start
      • Quick Start for Developers
      • Quick Start for Creators
      • Quick Start for Unity
    • Core Concepts
      • Users
      • Auth + Permissions
      • Teams
      • Apps
      • Slots
      • Expressions
      • Assets + Collections
      • Currencies
      • Marketplace and Shops
      • Core Concepts in Action
    • SDK Docs
      • Setup
      • Users
        • getUser()
      • Apps
        • info()
        • getApp()
        • getApps()
        • slots()
        • getAppSlots()
        • getAppSlotIds()
      • Slots
        • getSlot()
        • collections()
        • getSlotCollections()
        • getSlotCollectionIds()
        • getSlotExpressions()
        • createExpression()
        • updateExpression()
        • getExpressionTypes()
      • Collections
        • info()
        • getCollection()
        • getCollections()
        • assets()
        • getCollectionAssets()
        • getCollectionAssetIds()
        • createCollection()
        • updateCollection()
        • updateCollectionImage()
        • activateCollection()
        • deactivateCollection()
      • Assets
        • info()
        • getAsset()
        • getAssets()
        • user()
        • getUserAssets()
        • getUserAssetIds()
        • getUserAssetCounts()
        • getUserCollectionAssets()
        • getUserCollectionsAssets()
        • getUserSlotAssets()
        • getUserSlotsAssets()
        • mintAssets()
        • send()
        • sendAsset()
        • sendAssets()
        • sendCollectionAssets()
        • sendLowestAsset()
        • sendRandomAsset()
        • update()
        • updateAsset()
        • updateAssets()
        • updateCollectionAssets()
        • expressionValues()
        • updateAssetExpressionValue()
        • updateAssetsExpressionValue()
        • updateCollectionAssetsExpressionValue()
        • updateBulkExpressionValues()
      • Equips
        • getEquips()
        • setEquip()
        • removeEquip()
      • Currencies
        • info()
        • getCurrency()
        • balance()
        • getCurrencyBalance()
        • getCurrencySummary()
        • increaseCurrencyBalance()
        • decreaseCurrencyBalance()
        • transferCurrency()
      • Listings
        • getListing()
        • user()
        • getUserListings()
        • getUserListingsCounts()
        • getUserCollectionListings()
        • getUserCollectionListingsCounts()
        • getUserSales()
        • getUserSalesCounts()
        • getUserPurchases()
        • getUserPurchasesCounts()
        • collection()
        • getCollectionListings()
        • getCollectionsListings()
        • getCollectionListingsCounts()
        • getCollectionsListingsCounts()
        • getCollectionListingsStats()
        • getCollectionsListingsStats()
        • app()
        • getAppListings()
        • getAppListingsCounts()
        • getAppListingsStats()
        • new()
        • listAsset()
        • listAssets()
        • listCollectionAssets()
        • updateListing()
        • buyListing()
        • removeListing()
      • Shop
        • buyItem()
        • summary()
      • Core Types
        • User
        • App
        • Slot
        • Expression
        • Collection
        • Asset
        • Equip
        • Currency
        • Listing
        • Shop
        • Basic
      • SDK Repo
      • C# SDK for Unity
    • Guides
      • How to Integrate Asset Layer into your Unity Game
    • API Docs
    • Asset Layer GPT
  • Build an app
    • App Setup
      • Creating an App
      • Managing Apps
      • App Info
      • Manage Permissions
      • Manage Slots
      • Manage Collections
      • Manage Currencies
      • App Settings
    • App Development
    • Build With Unity
      • Unity App Setup
      • Advanced Unity Setup
        • WebGL App Setup
      • Asset Layer Unity SDK
        • Login + Authentication
        • Create Assets in Unity
        • Import Assets Into Your Scene
        • Inventory Manager
        • Sync Your Assets
        • Asset Layer Game Server
        • C# SDK
    • Sample App
      • Getting Started With Sample App Locally
      • Environment Variables
      • API Routes
      • Deployment
      • Default Pages
      • Deploying Your Unity WebGL Game Through Sample App
  • Create and Manage Assets
    • Create Assets With Code
    • Create Assets Without Code
      • Create Assets for My App
      • Submit a Collection for a 3rd Party App
      • Create an Independent Collection - Coming Soon!
    • Create Assets in Unity
    • Managing Collections from 3rd Party Creators
  • Manage Assets
    • My Assets
      • Listing Assets for Sale
      • Sending Assets as a Gift
      • My Listings
      • Marketplace History
    • Marketplace
  • Settings
    • Team Settings
    • Account Settings
    • Pricing
  • Details
    • Expression Types
      • Image
      • Audio
      • Video
      • Unity
      • Spine 4.0 (2D Animated Characters)
      • Additional Expression Types
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On this page
  • General Settings
  • Manage Team Members (coming soon)
  • Billing
  1. Settings

Team Settings

PreviousMarketplaceNextAccount Settings

Last updated 1 year ago

General Settings

The general settings section allows you adjust settings related to your team. Currently, the only change that can be made is to the team's name. This name is used to identify apps, slots and collections created by your team.

Manage Team Members (coming soon)

The Manage Team Members page is used to make changes to the accounts that are connected with your team. From this menu, you can add additional accounts to your team, remove them, and edit the role and privileges of any particular member of your team. To learn more about team roles, check out our page on Teams.

Billing

The billing page allows you to track your credit usage and manage your subscription tier. For more information on billing in general, check out Pricing