Asset Layer Docs
Asset LayerAPI Docs
  • 👋Welcome
  • Getting Started
    • Quick Start
      • Quick Start for Developers
      • Quick Start for Creators
      • Quick Start for Unity
    • Core Concepts
      • Users
      • Auth + Permissions
      • Teams
      • Apps
      • Slots
      • Expressions
      • Assets + Collections
      • Currencies
      • Marketplace and Shops
      • Core Concepts in Action
    • SDK Docs
      • Setup
      • Users
        • getUser()
      • Apps
        • info()
        • getApp()
        • getApps()
        • slots()
        • getAppSlots()
        • getAppSlotIds()
      • Slots
        • getSlot()
        • collections()
        • getSlotCollections()
        • getSlotCollectionIds()
        • getSlotExpressions()
        • createExpression()
        • updateExpression()
        • getExpressionTypes()
      • Collections
        • info()
        • getCollection()
        • getCollections()
        • assets()
        • getCollectionAssets()
        • getCollectionAssetIds()
        • createCollection()
        • updateCollection()
        • updateCollectionImage()
        • activateCollection()
        • deactivateCollection()
      • Assets
        • info()
        • getAsset()
        • getAssets()
        • user()
        • getUserAssets()
        • getUserAssetIds()
        • getUserAssetCounts()
        • getUserCollectionAssets()
        • getUserCollectionsAssets()
        • getUserSlotAssets()
        • getUserSlotsAssets()
        • mintAssets()
        • send()
        • sendAsset()
        • sendAssets()
        • sendCollectionAssets()
        • sendLowestAsset()
        • sendRandomAsset()
        • update()
        • updateAsset()
        • updateAssets()
        • updateCollectionAssets()
        • expressionValues()
        • updateAssetExpressionValue()
        • updateAssetsExpressionValue()
        • updateCollectionAssetsExpressionValue()
        • updateBulkExpressionValues()
      • Equips
        • getEquips()
        • setEquip()
        • removeEquip()
      • Currencies
        • info()
        • getCurrency()
        • balance()
        • getCurrencyBalance()
        • getCurrencySummary()
        • increaseCurrencyBalance()
        • decreaseCurrencyBalance()
        • transferCurrency()
      • Listings
        • getListing()
        • user()
        • getUserListings()
        • getUserListingsCounts()
        • getUserCollectionListings()
        • getUserCollectionListingsCounts()
        • getUserSales()
        • getUserSalesCounts()
        • getUserPurchases()
        • getUserPurchasesCounts()
        • collection()
        • getCollectionListings()
        • getCollectionsListings()
        • getCollectionListingsCounts()
        • getCollectionsListingsCounts()
        • getCollectionListingsStats()
        • getCollectionsListingsStats()
        • app()
        • getAppListings()
        • getAppListingsCounts()
        • getAppListingsStats()
        • new()
        • listAsset()
        • listAssets()
        • listCollectionAssets()
        • updateListing()
        • buyListing()
        • removeListing()
      • Shop
        • buyItem()
        • summary()
      • Core Types
        • User
        • App
        • Slot
        • Expression
        • Collection
        • Asset
        • Equip
        • Currency
        • Listing
        • Shop
        • Basic
      • SDK Repo
      • C# SDK for Unity
    • Guides
      • How to Integrate Asset Layer into your Unity Game
    • API Docs
    • Asset Layer GPT
  • Build an app
    • App Setup
      • Creating an App
      • Managing Apps
      • App Info
      • Manage Permissions
      • Manage Slots
      • Manage Collections
      • Manage Currencies
      • App Settings
    • App Development
    • Build With Unity
      • Unity App Setup
      • Advanced Unity Setup
        • WebGL App Setup
      • Asset Layer Unity SDK
        • Login + Authentication
        • Create Assets in Unity
        • Import Assets Into Your Scene
        • Inventory Manager
        • Sync Your Assets
        • Asset Layer Game Server
        • C# SDK
    • Sample App
      • Getting Started With Sample App Locally
      • Environment Variables
      • API Routes
      • Deployment
      • Default Pages
      • Deploying Your Unity WebGL Game Through Sample App
  • Create and Manage Assets
    • Create Assets With Code
    • Create Assets Without Code
      • Create Assets for My App
      • Submit a Collection for a 3rd Party App
      • Create an Independent Collection - Coming Soon!
    • Create Assets in Unity
    • Managing Collections from 3rd Party Creators
  • Manage Assets
    • My Assets
      • Listing Assets for Sale
      • Sending Assets as a Gift
      • My Listings
      • Marketplace History
    • Marketplace
  • Settings
    • Team Settings
    • Account Settings
    • Pricing
  • Details
    • Expression Types
      • Image
      • Audio
      • Video
      • Unity
      • Spine 4.0 (2D Animated Characters)
      • Additional Expression Types
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  1. Build an app

App Development

PreviousApp SettingsNextBuild With Unity

Last updated 1 year ago

Before developing an app, make sure you have gone through the setup process. You can do so here.

Once your app is setup, you can begin integrating Asset Layer into your application code using our SDKs and API. To get setup with the SDK, check out our setup guide

To build with the API directly, check out our API docs.

We also recommend checking out our sample app. The sample app is open-source, and you can fork it to easily get started building your own app. For a complete tutorial on how to get up and running using our sample app, head here.

Finally, if you are building an app with Unity, check out our Quick Start guide for Unity.

App Setup
Setup
API Docs
Sample App
Quick Start for Unity