Asset Layer Docs
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  • Build an app
    • App Setup
      • Creating an App
      • Managing Apps
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        • WebGL App Setup
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    • Sample App
      • Getting Started With Sample App Locally
      • Environment Variables
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      • Default Pages
      • Deploying Your Unity WebGL Game Through Sample App
  • Create and Manage Assets
    • Create Assets With Code
    • Create Assets Without Code
      • Create Assets for My App
      • Submit a Collection for a 3rd Party App
      • Create an Independent Collection - Coming Soon!
    • Create Assets in Unity
    • Managing Collections from 3rd Party Creators
  • Manage Assets
    • My Assets
      • Listing Assets for Sale
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      • Marketplace History
    • Marketplace
  • Settings
    • Team Settings
    • Account Settings
    • Pricing
  • Details
    • Expression Types
      • Image
      • Audio
      • Video
      • Unity
      • Spine 4.0 (2D Animated Characters)
      • Additional Expression Types
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  1. Build an app
  2. App Setup

Creating an App

PreviousApp SetupNextManaging Apps

Last updated 1 year ago

To start out, click the "Create New App +" button in your team's dashboard.

Then, you'll see a menu like this.

All you need to specify at this time is a name for your app. This will be editable in the future.

Optionally, you can also provide a description, URL, and thumbnail for your app. If you don't have these yet, you can add them in the future.

You may also choose to create a placeholder slot. This will create new slot for your new app which you can edit in the future. In order to create new collections, your app will need at least one slot, so including a placeholder slot can save time and making testing Asset Layer easier.